# SyncTexture(string)

> Performs synchronization queued by previous calls to TerrainData.CopyActiveRenderTextureToTexture and TerrainData.DirtyTextureRegion, which makes CPU data of the Terrain textures up to date.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public void SyncTexture(string textureName)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The name of the Terrain texture to synchronize.
