# GetInterpolatedNormal(float, float)

> Get an interpolated normal at a given location.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public Vector3 GetInterpolatedNormal(float x, float y)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): **** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)):&#x20;

### Returns

| Type                                                              | Description |
| ----------------------------------------------------------------- | ----------- |
| [Vector3](/engine/6000.0/script-reference/unityengine/vector3.md) |             |

### Remarks

The x and y values are normalized coordinates in the range 0..1.
