# GetHoles(int, int, int, int)

> Gets an array of Terrain holes samples.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public bool[,] GetHoles(int xBase, int yBase, int width, int height)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): First x index of Terrain holes samples to retrieve.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): First y index of Terrain holes samples to retrieve.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Number of samples to retrieve along the Terrain holes x axis.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Number of samples to retrieve along the Terrain holes y axis.

### Returns

| Type                                                               | Description |
| ------------------------------------------------------------------ | ----------- |
| [bool\[,\]](https://learn.microsoft.com/dotnet/api/system.boolean) |             |

### Remarks

Returns a two-dimensional array of Terrain holes samples. The samples are represented as bool values: true for surface and false for hole. The array has the dimensions \[height,width] and is indexed as \[y,x].
