# DelayedHeightmapUpdate

> Indicates a change to the heightmap data without computing LOD.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
DelayedHeightmapUpdate = 4
```

### Remarks

This flag is set after calls to [TerrainData.SetHeightsDelayLOD](/engine/6000.0/script-reference/unityengine/terraindata/setheightsdelaylod.md).
