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Unity Engine


BuiltInStandard

A built-in material that uses the standard physically-based lighting model. Inputs supported: smoothness, metallic / specular, normal.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
Warning
Deprecated. Enum type MaterialType is not used any more.
BuiltInStandard = 0

Remarks

The actual built-in shader used is Nature/Terrain/Standard.