BuiltInStandard
A built-in material that uses the standard physically-based lighting model. Inputs supported: smoothness, metallic / specular, normal.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
BuiltInStandard = 0
Remarks
The actual built-in shader used is Nature/Terrain/Standard.