# editorRenderFlags

> Controls what part of the terrain should be rendered.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public TerrainRenderFlags editorRenderFlags { get; set; }
```

### Remarks

Set the value to a combination of [TerrainRenderFlags](/engine/6000.0/script-reference/unityengine/terrainrenderflags.md) values. The default value is [TerrainRenderFlags.all](/engine/6000.0/script-reference/unityengine/terrainrenderflags/all.md).

The value is not serialized with Terrain component.
