# detailObjectDensity

> Density of detail objects.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public float detailObjectDensity { get; set; }
```

### Remarks

This number goes from 0.0 to 1.0, with 1.0 being the original density, and lower numbers resulting in less detail objects being rendered.

Additional Resources: [Terrain.detailObjectDistance](/engine/6000.0/script-reference/unityengine/terrain/detailobjectdistance.md).

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    void Start()
    {
        Terrain.activeTerrain.detailObjectDensity = 0.5f;
    }
}
```
