# activeTerrains

> The active terrains in the Scene.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public static Terrain[] activeTerrains { get; }
```

### Remarks

This returns all the active terrains in the scene. A terrain is active when the component that represents it is enabled and the GameObject it is on is active.
