# supportsStoreAndResolveAction

> This property is true if the graphics API of the target build platform takes RenderBufferStoreAction.StoreAndResolve into account, false if otherwise.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool supportsStoreAndResolveAction { get; }
```

### Remarks

Use this property to check if [RenderBufferStoreAction.StoreAndResolve](/engine/6000.0/script-reference/unityengine/rendering/renderbufferstoreaction/storeandresolve.md) results in GPU storing the multisampled render target content.

If false, the [RenderBufferStoreAction.StoreAndResolve](/engine/6000.0/script-reference/unityengine/rendering/renderbufferstoreaction/storeandresolve.md) store actions fall back to [RenderBufferStoreAction.Resolve](/engine/6000.0/script-reference/unityengine/rendering/renderbufferstoreaction/resolve.md).

Use this property to ensure that any multisampled render target content is stored and can be loaded correctly by any following [RenderBufferLoadAction.Load](/engine/6000.0/script-reference/unityengine/rendering/renderbufferloadaction/load.md) load action.
