# hasDynamicUniformArrayIndexingInFragmentShaders

> Returns true when the GPU has native support for indexing uniform arrays in fragment shaders without restrictions.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool hasDynamicUniformArrayIndexingInFragmentShaders { get; }
```

### Remarks

This is true for all currently supported GPUs.
