# deviceType

> Returns the kind of device the application is running on (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static DeviceType deviceType { get; }
```

### Remarks

See [DeviceType](/engine/6000.0/script-reference/unityengine/devicetype.md) enumeration for possible values.

Additional Resources: [SystemInfo.deviceModel](/engine/6000.0/script-reference/unityengine/systeminfo/devicemodel.md).
