# useBounce

> Should bounce be used for any contact with the surface?

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public bool useBounce { get; set; }
```

### Remarks

When false, no bounce is used from any assigned physics material.  When true, any existing bounce is used.
