# forceScale

> The scale of the impulse force applied while attempting to reach the surface speed.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public float forceScale { get; set; }
```

### Remarks

0 stops any impulse force, whereas 1 uses the full impulse force.
