# CancelPreloading()

> Abort preloading.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.StreamingModule

```csharp
public void CancelPreloading()
```

### Remarks

This cancels texture mipmap preloading for this camera location.
