# VisibleOutsideMask

> The sprite will be visible only in areas where no mask is present.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
VisibleOutsideMask = 2
```

### Remarks

The sprite visibility is restricted to areas where masks are not present or in scope.
