# Tiled

> The SpriteRenderer will render the sprite as a 9-slice image where the corners will remain constant and the other sections will tile.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Tiled = 2
```

### Remarks

In this draw mode, the corners will remain unscaled while the other sections will be repeated instead of stretched. It uses the [Sprite.border](/engine/6000.0/script-reference/unityengine/sprite/border.md) value to determine how each part (border and center) should be tiled.
