# Sliced

> The SpriteRenderer will render the sprite as a 9-slice image where the corners will remain constant and the other sections will scale.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Sliced = 1
```

### Remarks

When resizing a 9-sliced sprite the corners will remain unscaled while the other sections will be scaled. Note: For this method to work properly the Sprite assigned to [SpriteRenderer.sprite](/engine/6000.0/script-reference/unityengine/spriterenderer/sprite.md) needs to have [Sprite.border](/engine/6000.0/script-reference/unityengine/sprite/border.md) defined.
