# normalMap

> Normal map of the splat applied to the Terrain.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

> **Warning:**
>
> **Deprecated.** SplatPrototype is obsolete. Use TerrainLayer instead.

```csharp
public Texture2D normalMap { get; set; }
```
