# bounciness

> When the joint hits the limit, it can be made to bounce off it.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public float bounciness { get; set; }
```

### Remarks

Bounciness determines how much to bounce off an limit. range \{ 0, 1 }.
