# OneBone

> One bone affects each vertex. When used to access Mesh.GetBoneWeightBuffer the Bone Weight buffer will contain only indices to the bones, as the weight will be set to 1.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
OneBone = 1
```

### Remarks

Additional Resources: [QualitySettings.skinWeights](/engine/6000.0/script-reference/unityengine/qualitysettings/skinweights.md).
