# updateWhenOffscreen

> If enabled, the Skinned Mesh will be updated when offscreen. If disabled, this also disables updating animations.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool updateWhenOffscreen { get; set; }
```

### Remarks

Additional Resources: [Skinned Mesh Renderer component](/engine/6000.0/manual/assets-and-media/asset-types/mesh/components-reference/class-skinned-mesh-renderer.md).
