# Remove(ShaderVariant)

> Removes shader variant from the collection.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool Remove(ShaderVariantCollection.ShaderVariant variant)
```

### Parameters

**** (\[ShaderVariant]\(/engine/6000.0/script-reference/unityengine/shadervariantcollection/shadervariant)): Shader variant to add.

### Returns

| Type                                                          | Description                         |
| ------------------------------------------------------------- | ----------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | False if was not in the collection. |

### Remarks

Additional Resources: [ShaderVariantCollection.Add](/engine/6000.0/script-reference/unityengine/shadervariantcollection/add.md), [ShaderVariantCollection.Contains](/engine/6000.0/script-reference/unityengine/shadervariantcollection/contains.md).
