# globalRenderPipeline

> Render pipeline currently in use.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static string globalRenderPipeline { get; set; }
```

### Remarks

This value is used to filter sub shaders based on the "RenderPipeline" tag. If a sub shader uses the "RenderPipeline" tag, it is used if and only if globalRenderPipeline matches the value completely. A sub shader that doesn't use the "RenderPipeline" tag will match all render pipelines. A matching sub shader is selected for all shaders when this value changes.
