# ScreenCapture.StereoScreenCaptureMode

> Enumeration specifying the eye texture to capture when using ScreenCapture.CaptureScreenshot and when stereo rendering is enabled.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ScreenCaptureModule

```csharp
public enum ScreenCapture.StereoScreenCaptureMode
```

## Remarks

The CaptureScreenshot method will default to StereoScreenCaptureMode.LeftEye. When captured in stereo mode, the resolution of the screenshot will be the size of the game window on the main display.

## Fields

| Value                                                                                                               | Description                                                                                          |
| ------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------- |
| [BothEyes](/engine/6000.0/script-reference/unityengine/screencapture/stereoscreencapturemode/botheyes.md)           | Both the left and right eyes are captured and composited into one image.                             |
| [LeftEye](/engine/6000.0/script-reference/unityengine/screencapture/stereoscreencapturemode/lefteye.md)             | The Left Eye is captured. This is the default setting for the CaptureScreenshot method.              |
| [MotionVectors](/engine/6000.0/script-reference/unityengine/screencapture/stereoscreencapturemode/motionvectors.md) | Both the left and right eyes are captured and composited into one image, showing the motion vectors. |
| [RightEye](/engine/6000.0/script-reference/unityengine/screencapture/stereoscreencapturemode/righteye.md)           | The Right Eye is captured.                                                                           |
