# height

> The current height of the screen window in pixels (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static int height { get; }
```

### Remarks

This is the actual height of the Player window. In full-screen mode, it reflects the current resolution.

**Note**: When accessed from the Editor events, such as [ContextMenu](/engine/6000.0/script-reference/unityengine/contextmenu.md) methods, inspector enable/disable actions, or custom Editor scripts, [Screen.width](/engine/6000.0/script-reference/unityengine/screen/width.md) and `Screen.height` return the current Game view window resolution in the Unity Editor. These properties do not reflect the resolution of the Player or target device in these contexts, including Simulator mode.

### Examples

```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Example : MonoBehaviour
{
    void Start()
    {
        //Output the current screen window height in the console
        Debug.Log("Screen Height : " + Screen.height);
    }
}
```
