# WindowsEditor

> In the Unity editor on Windows.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
WindowsEditor = 7
```

### Remarks

Additional Resources: [RuntimePlatform](/engine/6000.0/script-reference/unityengine/runtimeplatform.md), [Platform dependent compilation](/engine/6000.0/manual/scripting/compilation-and-code-reload/script-compilation/conditional-compilation/platform-dependent-compilation.md).

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    void Start()
    {
        if (Application.platform == RuntimePlatform.WindowsEditor)
        {
            Debug.Log("Do something special here!");
        }
    }
}
```
