# AfterSceneLoad

> Callback invoked when the first scene's objects are loaded into memory and after Awake has been called.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
AfterSceneLoad = 0
```

### Remarks

At this point active objects can be found with [Object.FindObjectsByType](/engine/6000.0/script-reference/unityengine/object/findobjectsbytype.md). Before this point the first Scene's objects are considered inactive regardless of their serialized active state.

For more info on ordering see [RuntimeInitializeOnLoadMethodAttribute](/engine/6000.0/script-reference/unityengine/runtimeinitializeonloadmethodattribute.md).
