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Unity Engine


selectedCollider

The specific Collider2D attached to this Rigidbody2D to be used to detect contacts.
Read time 1 minuteLast updated 14 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public Collider2D selectedCollider { readonly get; set; }

Remarks

Can be used to select a specific Collider2D attached to this Rigidbody2D to be used to detect contacts. If this is selected then Rigidbody2D.SlideMovement.useAttachedTriggers is ignored.
Additional Resources: Rigidbody2D.Slide and Rigidbody2D.SlideResults.