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Unity Engine


layerMask

A LayerMask that will be used when determining what Collider2D should be detected.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public LayerMask layerMask { readonly get; set; }

Remarks

This GraphView.Layer will only be used when Rigidbody2D.SlideMovement.useLayerMask is true in which case, the specified LayerMask will be used to determine which Collider2D will be detected and any Layer Collision Matrix configuration will be ignored.
In other words, this LayerMask can be used to override and explicitly specify which layers will be used to detect Collider2D.