# GetRelativePointVelocity(Vector2)

> The velocity of the rigidbody at the point Point in local space.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public Vector2 GetRelativePointVelocity(Vector2 relativePoint)
```

### Parameters

**** (\[Vector2]\(/engine/6000.0/script-reference/unityengine/vector2)): The local space point to calculate velocity for.

### Returns

| Type                                                              | Description |
| ----------------------------------------------------------------- | ----------- |
| [Vector2](/engine/6000.0/script-reference/unityengine/vector2.md) |             |

### Remarks

GetRelativePointVelocity will take the angularVelocity of the rigidbody into account when calculating the velocity.
