# useConeFriction

> Force cone friction to be used for this rigidbody.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

> **Warning:**
>
> **Removed.** Cone friction is no longer supported.

```csharp
public bool useConeFriction { get; set; }
```

### Remarks

This insures that all contacts involving the actor will use cone friction. This will however have a negative impact on performance. By default this is off and a much faster and almost as good approximation called pyramid friction method is used. In most cases it is recommended to leave this value off.
