# angularDamping

> The angular damping of the object.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public float angularDamping { get; set; }
```

### Remarks

Angular damping can be used to slow down the rotation of an object. The higher the damping the more the rotation slows down.

### Examples

```csharp
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    public Rigidbody rb;

    void Start()
    {
        rb = GetComponent<Rigidbody>();
    }

    // Get a wild spin under control when the user
    // presses the spacebar.
    void Update()
    {
        if (Input.GetKeyDown("space"))
            rb.angularDamping = 0.8F;
        else
            rb.angularDamping = 0;
    }
}
```
