# LoadAsync(string, Type)

> Override for customizing the behavior of the Resources.LoadAsync function.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
protected virtual ResourceRequest LoadAsync(string path, Type systemTypeInstance)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Path to the target resource to load.**** (\[Type]\(https\://learn.microsoft.com/dotnet/api/system.type)): Type filter for objects returned.

### Returns

| Type                                                                              | Description |
| --------------------------------------------------------------------------------- | ----------- |
| [ResourceRequest](/engine/6000.0/script-reference/unityengine/resourcerequest.md) |             |

### Remarks

Note: [AssetBundleRequest](/engine/6000.0/script-reference/unityengine/assetbundlerequest.md) inherits from [ResourceRequest](/engine/6000.0/script-reference/unityengine/resourcerequest.md) and can also be returned here.
