# LoadAsync

> Asynchronously loads an asset stored at path in a Resources folder.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

## LoadAsync(string)

Asynchronously loads an asset stored at path in a Resources folder.

```csharp
public static ResourceRequest LoadAsync(string path)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Pathname of the target folder. When using the empty string (i.e., ""), the function will load the entire contents of the Resources folder.

### Returns

| Type                                                                              | Description |
| --------------------------------------------------------------------------------- | ----------- |
| [ResourceRequest](/engine/6000.0/script-reference/unityengine/resourcerequest.md) |             |

### Remarks

Returns a ResourceRequest, from which the asset can be retrieved once the loading operation is completed. Only objects of type will be returned if this parameter is supplied. The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.

**Note:** All asset names and paths in Unity use forward slashes. Paths using backslashes will **not** work.

## LoadAsync\<T>(string)

Asynchronously loads an asset stored at path in a Resources folder.

```csharp
public static ResourceRequest LoadAsync<T>(string path) where T : Object
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Pathname of the target folder. When using the empty string (i.e., ""), the function will load the entire contents of the Resources folder.

### Returns

| Type                                                                              | Description |
| --------------------------------------------------------------------------------- | ----------- |
| [ResourceRequest](/engine/6000.0/script-reference/unityengine/resourcerequest.md) |             |

### Remarks

Returns a ResourceRequest, from which the asset can be retrieved once the loading operation is completed. Only objects of type T will be returned. The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.

**Note:** All asset names and paths in Unity use forward slashes. Paths using backslashes will **not** work.

## LoadAsync(string, Type)

Asynchronously loads an asset stored at path in a Resources folder.

```csharp
public static ResourceRequest LoadAsync(string path, Type type)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Pathname of the target folder. When using the empty string (i.e., ""), the function will load the entire contents of the Resources folder.**** (\[Type]\(https\://learn.microsoft.com/dotnet/api/system.type)):&#x20;

### Returns

| Type                                                                              | Description |
| --------------------------------------------------------------------------------- | ----------- |
| [ResourceRequest](/engine/6000.0/script-reference/unityengine/resourcerequest.md) |             |

### Remarks

Returns a ResourceRequest, from which the asset can be retrieved once the loading operation is completed. Only objects of type will be returned if this parameter is supplied. The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.

**Note:** All asset names and paths in Unity use forward slashes. Paths using backslashes will **not** work.
