# Depth

> Render texture depth pixels are memoryless.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Depth = 2
```

### Remarks

Note that memoryless render textures are only supported on iOS/tvOS 10.0+ Metal and Vulkan. Render textures are read/write protected and stored in CPU or GPU memory on other platforms.

Additional Resources: [RenderTexture.memorylessMode](/engine/6000.0/script-reference/unityengine/rendertexture/memorylessmode.md), [RenderTexture](/engine/6000.0/script-reference/unityengine/rendertexture.md).
