# ARGB32

> Color render texture format, 8 bits per channel.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
ARGB32 = 0
```

### Remarks

Additional Resources: [RenderTexture](/engine/6000.0/script-reference/unityengine/rendertexture.md) class.
