# DynamicallyScalableExplicit

> Set this flag to mark this RenderTexture for Dynamic Resolution, if the target platform/graphics API supports Dynamic Resolution.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
DynamicallyScalableExplicit = 131072
```

### Remarks

If you set this flag, you need to scale the render texture manually, instead of using `ScalableBufferManager.ResizeBuffers`.

This flag is mutually exclusive with [RenderTextureCreationFlags.DynamicallyScalable](/engine/6000.0/script-reference/unityengine/rendertexturecreationflags/dynamicallyscalable.md). Refer to [RenderTexture.ApplyDynamicScale](/engine/6000.0/script-reference/unityengine/rendertexture/applydynamicscale.md) and Dynamic resolution for more details.
