# useMipMap

> Render texture has mipmaps when this flag is set.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool useMipMap { get; set; }
```

### Remarks

When set to true, rendering into this render texture will create and generate mipmap levels. By default render textures don't have mipmaps. This flag can be used only on render textures that have power-of-two size.

By default the mipmaps will be automatically generated. If you want to render into texture mip levels manually, set [RenderTexture.autoGenerateMips](/engine/6000.0/script-reference/unityengine/rendertexture/autogeneratemips.md) to false.

Additional Resources: [RenderTexture.autoGenerateMips](/engine/6000.0/script-reference/unityengine/rendertexture/autogeneratemips.md), [RenderTexture.GenerateMips](/engine/6000.0/script-reference/unityengine/rendertexture/generatemips.md).
