# isVolume

> If enabled, this Render Texture will be used as a Texture3D.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Deprecated.** Use RenderTexture.dimension instead.

```csharp
public bool isVolume { get; set; }
```

### Remarks

Volumetric render textures currently only work on [UsingDX11GL3Features](/engine/6000.0/manual/platform-specific/cross-platform-features/graphics-apis/using-dx11gl3features.md). You can render into them using "random access writes" from a pixel shader or a compute shader.

Additional Resources: [RenderTexture.volumeDepth](/engine/6000.0/script-reference/unityengine/rendertexture/volumedepth.md), [RenderTexture.enableRandomWrite](/engine/6000.0/script-reference/unityengine/rendertexture/enablerandomwrite.md).
