# IsCreated()

> Is the render texture actually created?

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool IsCreated()
```

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |

### Remarks

RenderTexture constructor does not actually create the hardware texture; by default the texture is created the first time it is set [RenderTexture.active](/engine/6000.0/script-reference/unityengine/rendertexture/active.md). `IsCreated` returns true if the hardware resources for this render are created.

Additional Resources: [RenderTexture.Create](/engine/6000.0/script-reference/unityengine/rendertexture/create.md), [RenderTexture.Release](/engine/6000.0/script-reference/unityengine/rendertexture/release.md) functions.
