# height

> The height of the render texture in pixels.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public override int height { get; set; }
```

### Remarks

Note that unlike [Texture.height](/engine/6000.0/script-reference/unityengine/texture/height.md) property, this is both read and write - setting a value changes size.

Additional Resources: [RenderTexture.width](/engine/6000.0/script-reference/unityengine/rendertexture/width.md), [RenderTextureFormat](/engine/6000.0/script-reference/unityengine/rendertextureformat.md), [RenderTexture.depth](/engine/6000.0/script-reference/unityengine/rendertexture/depth.md).
