# graphicsFormat

> The color format of the render texture. You can set the color format to None to achieve depth-only rendering.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public GraphicsFormat graphicsFormat { get; set; }
```

### Remarks

Additional Resources: [GraphicsFormat](/engine/6000.0/script-reference/unityengine/experimental/rendering/graphicsformat.md).
