# ambientEquatorColor

> Ambient lighting coming from the sides.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static Color ambientEquatorColor { get; set; }
```

### Remarks

Trilight ambient lighing mode uses this color to affect sideways-facing object parts.

In Flat ambient lighting mode, equator color is just the single ambient color, and has the same value as [RenderSettings.ambientLight](/engine/6000.0/script-reference/unityengine/rendersettings/ambientlight.md).

Additional Resources: [RenderSettings.ambientMode](/engine/6000.0/script-reference/unityengine/rendersettings/ambientmode.md), [RenderSettings.ambientSkyColor](/engine/6000.0/script-reference/unityengine/rendersettings/ambientskycolor.md), [RenderSettings.ambientGroundColor](/engine/6000.0/script-reference/unityengine/rendersettings/ambientgroundcolor.md).
