# sceneCullingMask

> Overrides the scene culling mask for the rendered object. This can help you control prefab stage visibility or entities sub-scene visibiliy. This property is only available in the Editor, you can still access it in a Player but it'll be ignored..

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public ulong sceneCullingMask { readonly get; set; }
```

### Remarks

This property is similar to the [GameObject.sceneCullingMask](/engine/6000.0/script-reference/unityengine/gameobject/scenecullingmask.md) property.
