# RenderingPath

> Rendering path of a Camera.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public enum RenderingPath
```

## Fields

| Value                                                                                               | Description          |
| --------------------------------------------------------------------------------------------------- | -------------------- |
| [DeferredShading](/engine/6000.0/script-reference/unityengine/renderingpath/deferredshading.md)     | Deferred Shading.    |
| [Forward](/engine/6000.0/script-reference/unityengine/renderingpath/forward.md)                     | Forward Rendering.   |
| [UsePlayerSettings](/engine/6000.0/script-reference/unityengine/renderingpath/useplayersettings.md) | Use Player Settings. |
| [VertexLit](/engine/6000.0/script-reference/unityengine/renderingpath/vertexlit.md)                 | Vertex Lit.          |
