# SInt32

> 32-bit signed integer.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
SInt32 = 11
```

### Remarks

This format matches the @int@ data type in C#, with values ranging from -2147483648 to 2147483647.

Additional Resources: [Mesh](/engine/6000.0/script-reference/unityengine/mesh.md) class, [VertexAttribute](/engine/6000.0/script-reference/unityengine/rendering/vertexattribute.md) enum, [Mesh.GetVertexAttributeFormat](/engine/6000.0/script-reference/unityengine/mesh/getvertexattributeformat.md).
