# TexCoord5

> Additional texture coordinate.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
TexCoord5 = 9
```

### Remarks

UVs usually use [Vector2](/engine/6000.0/script-reference/unityengine/vector2.md) format. Vector2 uses two 32-bit floats; 8 bytes in total.

This vertex attribute maps to the `TEXCOORD5` semantic in HLSL. This UV channel is also commonly called "UV5". It corresponds to [Mesh.uv6](/engine/6000.0/script-reference/unityengine/mesh/uv6.md).

Additional Resources: [Mesh.HasVertexAttribute](/engine/6000.0/script-reference/unityengine/mesh/hasvertexattribute.md), [Mesh.GetUVs](/engine/6000.0/script-reference/unityengine/mesh/getuvs.md), [Mesh.SetUVs](/engine/6000.0/script-reference/unityengine/mesh/setuvs.md).
