# Color

> Vertex color.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Color = 3
```

### Remarks

Colors usually use the [Color32](/engine/6000.0/script-reference/unityengine/color32.md) format. Color32 uses four bytes and is low precision.

This vertex attribute maps to `COLOR` Semantic in the HLSL shading language.

Additional Resources: [Mesh.HasVertexAttribute](/engine/6000.0/script-reference/unityengine/mesh/hasvertexattribute.md), [Mesh.SetColors](/engine/6000.0/script-reference/unityengine/mesh/setcolors.md).
