# BlendIndices

> Bone indices for skinned Meshes.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
BlendIndices = 13
```

### Remarks

Blend indices are usually integers.

This vertex attribute maps to `BLENDINDICES` Semantic in the HLSL shading language.

Additional Resources: [Mesh.HasVertexAttribute](/engine/6000.0/script-reference/unityengine/mesh/hasvertexattribute.md), [Mesh.SetBoneWeights](/engine/6000.0/script-reference/unityengine/mesh/setboneweights.md).
