# readMask

> An 8 bit mask as an 0–255 integer, used when comparing the reference value with the contents of the buffer.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public byte readMask { get; set; }
```
